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Harry Potter and the Deathly Hallows: Part 1 - 2010

Harry Potter and the Deathly Hallows: Part 1 - 2010

Added on: May 15, 2025

Language: Hindi and English

Year: 2010

Categories: Fantasy

Tags:

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Harry Potter and the Deathly Hallows – Part 1 is a 2010 action-adventure game. It is based on the 2010 film of the same name. It was released on 16 November 2010 in the United States, 18 November 2010 in Australia, and on 19 November 2010 in Europe and India. The game was released for mobile devices, Nintendo DS, Microsoft Windows, PlayStation 3, Wii, Xbox 360.

The game follows protagonists Harry Potter, Ron Weasley and Hermione Granger, who set out to destroy the seven Horcruxes which will help them to defeat Lord Voldemort, the game's antagonist. It is the first Harry Potter game to be rated T for teen by ESRB. The game featured generally poor reviews from critics, with the dark tone of the game being praised, but the gameplay disappointing reviewers.

The gameplay for Harry Potter and the Deathly Hallows – Part 1 is different from the previous games after developers decided it required a new direction to suit its growing adult audience.[3][4] The player controls the character Harry Potter from a third-person over-the-shoulder camera, and is played in the style of a third-person shooter.[5][6] The Deathly Hallows – Part 1 game includes a progression system where Harry gains experience and can upgrade his spells.[6]

Combat in Deathly Hallows Part 1 involves button or keyboard presses or mouse clicks to cast spells. The player is able to change the spells by selecting the spell wheel.[2][4][7] The spells also have an effect on enemies and the environment with the player being able to use Wingardium Leviosa to throw objects at other players or to clear paths and the Confundo spell being able to make the enemy fight for the player (which is used in a sniper point of view).[4][6] Head shots are also a feature in the game with the player being able to control Harry to aim a spell at their opponent's head.[8] Part of the combat sequences involve the cover system where the player hides behind an obstacle, until it has been destroyed, to avoid receiving damage from their opponent.[9]



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